Designed an iPad-optimized VALORANT companion experience that gives players a larger, more immersive interface for exploring agents, maps, weapons, game modes, and weapon skins. The layout takes advantage of the iPad's larger display with responsive navigation, organized content panels, detailed game information, and convenient credit top-ups for a seamless and engaging experience.
IOS
Lead Designer
3 Weeks (Q1 2025)
Adobe XD
A closer look at the creative process behind the project, covering the challenges, research, design decisions, iterations, and final outcomes. The complete case study will provide insight into how the experience was shaped from concept to completion.